![]() Building a practical ship is a careful juggling act between many different aspects of design at every level. The heavier your framing, the more difficult it will be to maintain a nice shape. The more interior bracing your ship has, the less space you will have. The larger your rooms are, the weaker your ship will be. Small ships are generally not too hard to design, but a large carrier or colony ship brings with it all kinds of conflicts between structural integrity, aesthetics, capacity, and utility. The larger and more complex your ship is, the more difficult this becomes. If I put the engines here, will they be too prone to damage? Have I got redundant controls or is the ship doomed if the cockpit is hit? Does my airlock ruin the ship's lines, will I have to move it or deal with the ship being ugly? You have to try and actually think like an engineer as well as an artist or architect. This isn't easy, though in many ways, it's actually harder than just building some grandiose vessel. or, if you're like me, you might be more concerned with building a more believable ship, something with practical applications and more realistic design. Space Engineers presents almost limitless possibilities, but this brings with it a very important question: just what are you going to do with this potential? You could build a replica of a ship from your favourite movie or videogame, you could build a "city" on an asteroid.
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